Posted by Daelenn • Tuesday, November 22nd, 2011
A comprehensive guide and FAQ for Star Wars the Old Republic, brought to you by Daelenn.
This is a work in progress and contains numerous elements from the SWTOR MMO developed by Bioware. The guide portion is a compilation of information from various sources as well as first hand experience from Daelenn as a Beta tester for over 6 months before the game was released.
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Posted by Hachiman • Sunday, April 24th, 2011
Alright you may be scratching your head and asking yourself “what the hell am I looking at? That’s a standard UI.” You’re right, it mostly is. That’s the beauty of it. You don’t NEED addons to excel. They can help significantly but overreliance on addons can be as much of a crutch as not having any. Your personal needs may run the gamut from none at all to extreme customization.
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Posted by Hachiman • Sunday, April 24th, 2011
You’ll notice immediately Mak uses a HUD UI. This can be extremely useful if you need to keep a closer eye on your health and energy bars than usual. There’s also the scrolling combat text, very useful if you need to watch specific procs as they come up. Less busy than Gralic’s.
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Posted by Hachiman • Sunday, April 24th, 2011
Another example of heavy healer customization. Healers often have a lot to track and Mins has taken this to an extreme. I really would not recommend this degree of information output. Mins has tunnel vision issues and I’m sure this UI is partly to blame. Unless you’re leading, information output should be kept to a minimum.
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Posted by Hachiman • Sunday, April 24th, 2011
Here is the opposite end of things. This is what a high-end healer’s UI looks like. The UI is so highly specialized that unless it’s set to flip around in other settings, it might be unwieldy. It’s very sleek and the result of A LOT of work. Don’t go into this expecting your UI to end up looking like this after 10 minutes of tinkering. Ask Gralic if you want help with anything being used.
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Posted by Hachiman • Sunday, April 24th, 2011
Here is a case study in what NOT to do in terms of UI overlap. Because my screen is so small (laptop), a lot of it is highly bunched up and claustrophobic. Tooltips cover up the DoT timers from Quartz and DBM’s timers often cover my third bar (on Hachi, my third bar is heals, I have it set to fade out when in shadowform).
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Posted by Hachiman • Saturday, April 16th, 2011
Warrior cooldowns revolve around keeping their own sorry asses alive. Have no pity for a warrior’s lack of raid damage prevention, for Lubu is a warrior. Some abilities are limited by stance restrictions.
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Posted by Hachiman • Saturday, April 16th, 2011
Warlocks are the red-headed stepchild in terms of clothie defensive abilities. Again, no raid utility to speak of.
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Posted by Hachiman • Saturday, April 16th, 2011
Rogues (hereafter referred to as rouges) are masters of self-preservation. They bring nothing to the table in terms of keeping their group alive but expect a rogue to never die if played properly.
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Posted by Hachiman • Saturday, April 16th, 2011
Despite having a healing and tank spec, druids don’t have much group-wide defensive utility either. However, their self defense capabilities are quite strong, even for balance.